![]() ![]() Tempo is an advantage obtained by playing cards efficiently and by forcing the opponent into inefficient plays. Tempo - Tempo decks are usually aggro-oriented decks that try and maximise tempo.An example is Captain Doge it will be almost entirely useless unless there is another Doge (Archetype) card on the field. Archetypes are like towers, you need multiple of them to actually keep the tower standing. Each archetype is different, but they can act the same as combo decks - disrupt the combo/archetype, the deck dies. Archetype - Archetype decks are decks that use an archetype, such as doges and Redcliff.These decks are usually nerfed if they exist, as they can feel extremely cheap. OTKs control the field and draw tons of cards, trying to get the combo out quickly if possible and stalling if unable to, and are unbeatable once the combo happens - You have to either heal a massive amount beforehand (usually useless) or kill the OTK deck before it happens. OTK - The control version of a combo deck, a One Turn Kill deck is a deck that seeks to perform an insane combo to instantly kill the opponent in a single turn.Combo decks usually get destroyed if they can't produce their combo. The simplest example is Ice/Psychosis It used either (old) Bread Factory or Fenrier to remove the downsides of Ice, Bloated, Frozen Phoenix, Police, and Toys. ![]()
0 Comments
Leave a Reply. |